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Showing posts with label Class. Show all posts
Showing posts with label Class. Show all posts

Wednesday, November 12, 2014

Cora - Guardian ( Level 40 Promotion )

Guardian Warriors are protectors of Decems sanctuary, with the power to make their enemies weak. Their ability to chain skills togeather gives them great potential to become a melee stun machine with the right gear.

Guardian


Class Requirements

Race: Cora
Level: 40
Class: Champion or Knight

Class Bonus

Melee: 550,857 points
Defense: 450,701 points
Melee Skill: 13,044 points to basics
Melee Skill: 19,566 points to experts
Items: 99 Burst Potion (+40% Attack) or 99 Defence Potion (+40% defence)

Skill Gains

Swiftness - Decreases skill recovery time and increases skill attack power 10% (self, FP=90, Recharge=10s, Duration=240s)
Tendon Ripper - Lowers enemy attack power (enemy, FP=90, Recharge=60s, Duration=?)

Cora - Templar ( Level 40 Promotion )

Templar Knight Warriors are blessed by Decem with maximum physical ability. These holy champions deal strong and effective blows which makes them feared on the battlefield.

Templar


Class Requirements

Race: Cora
Level: 40
Class: Champion

Class Bonus

Melee: 826,286 points
Defense: 300,467 points
Melee Skill: 13,044 points to basics
Melee Skill: 19,566 points to experts
Items: 99 Burst Potion (+40% Attack)

Skill Gains

Full Swing – A powerful spin attack that does more damage then an elite melee attack (enemy/monster, FP=90 + SP=120, Recharge=20s)
Dash - Increases speed of movement (self, FP=90, recharge=60s, duration=30s)
Grace – Increases attack power 15% and accuracy by 30(self, FP=90, Recharge=10s, Duration=240s)

Cora - Black Knight ( Level 40 Promotion )

Black Knight Warriors are blessed by Dark Force. They use the self-hypnotism of Dark Force to increase their defense ability. They can also hypnotize their enemies into attacking them. Black Knights are heavy infantry with the best defense in the Holy Alliance. (Rumored to have the lowest block rate of all 3 race tanks, but the potential of having the highest defence)

Black Knight


Class Requirements

Race: Cora
Level: 40
Class: Knight

Class Bonus

Melee: 413,143 points
Defense: 300,467 points
Shield: 300,467 points
Melee Skill: 13,044 points to basics (Approx 3-4 Skill Pts)
Melee Skill: 19,566 points to experts (Approx 3-4 Skill Pts)
Items: 99 Defence Potion (+40% defence)

Class Skills

Barricade - increases defense ability (self, FP=90, Recharge=10s, Duration=240s)
Torment – Forces a target to attack you (enemy/mob, FP=90 + SP=120, Recharge=20s, Duration=N/A)

Cora - Champion ( Level 40 Promotion )

Champion Warriors are not the main force of the Holy Alliance, but are more like general infantry soldiers. This warrior class focuses primarily on offense over defense.

Champion


Class Requirements

Race: Cora
Level: 30

Class Bonus

Melee: 91,714 points
Defense: 51,589 points
Melee Skill: 2,500 points to basics
Items: Level 30 Intense Melee Weapon

Skill Gains

Vital Power - Increases chances of critical hit (self, FP=60, Recharge=10s, Duration=120s)
Faith - Increases attack power and defense by 15% (self, FP=60, Recharge=10s, Duration=120s)

Cora - Knight ( Level 40 Promotion )

Knight Warriors brings out the best in defense in the Cora race. Their high defense makes them front line units in any battle.

Knight


Class Requirements

Race: Cora
Level: 30

Class Bonus

Melee: 61,143 points
Defense: 34,393 points
Shield: 34,393 points
Melee Skill: 2,500 points to basics
Items: Level 29 Intense Shield

Skill Gains

Accession - increases HP regeneration and raises defense stat (self, FP=60, Recharge=10s, Duration=120s)
Vampire Groan - absorbs a monster’s HP (PvE only, FP=60, Recharge=10s, Duration=N/A)
DisabilityForcing - hypnotize monster to attack you (PvE only, FP=60, Recharge=10s, SP=90, Duration=N/A)

Cora - Asassin ( Level 40 Promotion )

Assassin Rangers are the secret Assasin force of Decem's sanctuary. They are sneaky and make good use of stealth.

Asassin Cora


Class Requirements

Race: Cora
Level: 40
Class: Hunter

Class Bonus

Range: 550,857 points
Defense: 450,701 points
Melee Skill: 13,044 points to basics
Melee Skill: 19,566 points to experts
Items: Level 40 Throwing Knife, 3x Advanced Blasting Powder Trap

Skill Gains

Sneak Attack - Stealth attack skill from cloaked state (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
Trap Box – Increases amount of traps you can set (ability, FP=0, Recharge=0, Duration=N/A)

Cora - Adventurer ( Level 40 Promotion )

Adventurer Rangers from the experiences of their explorations they have gained a remarkable vision of sight. They earned their reputation as the most dangerous archers as far as damage is concerned.


Adventurer


Class Requirements

Race: Cora
Level: 40
Class: Archer

Class Bonus

Range: 944,327 points
Defense: 225,350 points
Melee Skill: 13,044 points to basics
Melee Skill: 19,566 points to experts
Items: Terra Advanced Beam Cell (30,000 round clip)

Skill Gains

Sublime Aim - Increases attack power and accuracy (self, FP=90, Recharge=10s, Duration=240s)
True Sight - Increases attack range (self, FP=90, Recharge=10s, Duration=240s)

Cora - Stealer ( Level 40 Promotion )

Stealer Rangers are a skilled group who like to think and act for themselves. They do whatever it takes to survive and are labelled as "Stealers" by the Bishop.

Stealer


Class Requirements

Race: Cora
Level: 40
Class: Archer or Hunter

Class Bonus

Range: 826,286 points
Defense: 300,467 points
Melee Skill: 13,044 points to basics
Melee Skill: 19,566 points to experts
Items: Terra Mineral Magazine or Terra Laser Magazine (30,000 round clip)

Skill Gains

Feign Death - Feign death (self, FP=90, Recharge=60s, Duration=30s)
Confusion - Increases FP cost and decreases max FP (enemy, FP=90, Recharge=50s, Duration=?)
Parry - Increases evasion while lowering attack power (self, FP=90, Recharge=60s, Duration=30s)

Cora - Hunter (Level 30 Promotion)

Hunter Rangers are very similar to Archers, but focus on firearms instead. They are weaker than Archers when it comes to dealing damage. Hunters make excellent spies.

Hunter


Class Requirements

Race: Cora
Level: 30

Class Bonus

Range: 91,714 points
Defense: 51,589 points
Range Skill: 2,500 points to basics
Items: 2x Blasting Powder Trap

Skill Gains

Constrict - Freezes enemy movement and attack (enemy, FP=60, Recharge=20s, Duration=?)
Primal Strike - Attack skill that deals critical damage (enemy/mob, FP=60, Recharge=20s, Duration=N/A)

Cora - Archer ( Level 30 Promotion )

Archer Rangers are suited for long range combat. Archers prefer to use the classic bow rather than firearms, and because of this their class skills focus on the bow.

Archer Cora


Class Requirements

Race: Cora
Level: 30

Class Bonus

Range: 91,714 points
Defense: 51,589 points
Range Skill: 2,500 points to basics
Items: Level 30 Intense Bow

Skill Gains

Constrict - Freezes enemy movement and attack (enemy, FP=60, Recharge=20s, Duration=?)
Primal Strike - Attack skill that deals critical damage (enemy/mob, FP=60, Recharge=20s, Duration=N/A)

Cora - Dark Priest ( Level 40 Promotion )

Dark Priest Spiritualist watches and protects its allies in the field of battle. They are given the unique ability to escape from battle at will.

Class Requirements

Dark Priest


Race: Cora
Level: 40
Class: Caster or Summoner

Class Bonus

Fire Force: 58,696 to basics and expert
Aqua Force: 58,696 to basics and expert
Earth Force: 58,696 to basics and expert
Air Force: 58,696 to basics and expert
Items: Elite Debuff force reaver of choice

Skill Gains

Aegis - Damage taken is converted from HP to FP drain (self, FP=90, Recharge=60s, Duration=60s)
Return Gate - Set up a portal back to your binding location (party, FP=90, Recharge=300s, Duration=?)
Escape - Teleport to your binding location (self, FP=90, Recharge=10s, Duration=N/A)

Cora - Warlock ( Level 40 Promotion )

Warlock Spiritualist study for the efficient use of Force. They have the power to freeze their enemies in their tracks and a special force attack spell. Their high accuracy makes them great against enemies with high evasion.

Warlock Cora

Class Requirements

Race: Cora
Level: 40
Class: Caster

Class Bonus

Fire Force: 58,696 to basics and expert
Aqua Force: 58,696 to basics and expert
Earth Force: 58,696 to basics and expert
Air Force: 58,696 to basics and expert
Items: Elite Fire force reaver of choice

Skill Gains

Meditation - Increases magic attack accuracy (self, FP=90, Recharge=10s, Duration=240s)
Stone Curse - Freezes enemy's movement, attack, and healing abilities. (enemy, FP=90, Recharge=60s, Duration=?)
Force Strike - Attack spell that strikes from long distances (enemy/monster, SP=120, Recharge=30s, Duration=N/A)

Cora - Grazier ( Level 40 Promotion )

Grazier Spiritualist are masters of the Animus and can harness their true powers.

Grazier


Class Requirements

Race: Cora
Level: 40
Class: Summoner

Class Bonus

Dark Force: 117,393 to basics and expert
Summon: 5,518,709 points
Items: Level 35 Isis summon reaver or 1 Elite dark force reaver of choice.

Skill Gains

Animus Heal – Heals all desummoned animus (self, FP=90, Recharge=30s, Duration=N/A)
Quick Summon - Removes a 30 second delay between desummoning and resummoning Animus (self, FP=90, Recharge=30s, Duration=N/A)
Elite Animus - Increases Animus attack power by 60% (self, FP=120, Recharge=30s, Duration=240s)

Cora - Summoner ( Level 30 Promotion )

Summoner Spiritualist focus on the study and use of the Animus – creatures from a higher realm with various uses. This class is more diverse and benefits from higher Dark Force, but suffers from lower HP than the Caster.
Summoner

Class Requirements

Race: Cora
Level: 30

Class Bonus

Holy Force: 30,000 to basics
Summon: 100,000 points
Items: Level 25 Summon reaver of choice (Excluding Isis)

Skill Gains

Summon - Passive Skill, ability to summon from four types of Animus.

Cora - Caster ( Level 30 Promotion )

Caster Spiritualist have greater force power than all other classes. They make use of this great force to overcome their enemies, and rarely use supporting force skills.

Caster

Class Requirements

Race: Cora
Level: 30

Class Bonus

Fire Force: 10,000 to basics
Aqua Force: 10,000 to basics
Earth Force: 10,000 to basics
Air Force: 10,000 to basics
Items: level 30 Intense Staff

Skill Gains

Concentration - Increases attack power by draining stamina (self, SP=120, Recharge=10s, Duration=120s)

Cora - Artist ( Level 40 Promotion )

Artist Specialists duty is to mine and process ore to produce weapons and armor for the race. They have proven invaluable to guilds and an essential element to the success of the Holy Alliance. They do not focus on combat.
Cora Artist

Class Requirements

Race: Cora
Level: 40
Class: Craftsman

Class Bonus

Defence: 180,280 points
Crafting: 600 points to Weapon/Shield
Crafting: 600 points to Armor
Crafting: 10,000 points to Ammo
Items: Amulet(12% HP/FP increase, cannot be traded or removed) or 10 high-grade gems of choice.

Skill Gains

Gauge Recovery - Restores a player's defense durability gauge (ally/self, FP=90, Recharge=20s, Duration=N/A)
Revival - Resurrect an ally (ally, HP=240 + FP=240 + SP=480, Recharge=60s, Duration=N/A)

Cora - Craftman ( Level 30 Promotion )

Craftsman Specialists duty is to mine and process ore to produce weapons and armor for the race. They have proven invaluable to guilds and an essential element to the success of the Holy Alliance. They do not focus on combat.
Craftman Cora

Class Requirements

Race: Cora
Level: 30

Class Bonus

Crafting: 500 points to Weapon/Shield
Crafting: 500 points to Armor
Crafting: 400 points to Ammo
Items: 3x Light Guard Tower, 6x Ruby, 6x Topaz

Skill Gains

Set Guard Tower - Can create Guard Towers using gems and Guard Tower parts (ability, FP=0, Recharge=0, Duration="several hours")

Bellato - Armsman (Level 40 Promotion)

Armsman Warriors specialize in using the Mace as their primary weapon. They have a good balance of offensive and defensive abilities based on there level 30 class choice. With their very high accuracy, Armsmen rarely miss an attack on their enemy.

Armsman

Class Requirements

Race: Bellato
Level: 40
Class: Miller or Commando

Class Bonus

Melee: 550,857 points
Defense: 450,701 points
Melee Skill: 13,044 points to basics
Melee Skill: 19,566 points to experts
Items: 99 Burst Potion (+40% Attack) or 99 Defence Potion (+40% defence)

Skill Gains

Judgement – creates a small earthquake causing all enemys within it to become stunned for a second (mace skill) (enemy/mob, FP=90, Recharge=20s, Duration=N/A)
Stamina Drain – depletes target’s SP (enemy, FP=90, Recharge=40s, Duration=?)
Perfect – increases accuracy by 50 points (enemy, FP=90, Recharge=60s, Duration=?)

Bellato - Berserker ( Level 40 Promotion)

Berserker Warriors are the most specialized in close-range combat. The name "Berserker" comes from a legendary warrior of ancient times who only focused on offense.

Berserker

Class Requirements

Race: Bellato
Level: 40
Class: Commando

Class Bonus

Melee: 826,286 points
Defense: 300,467 points
Melee Skill: 13,044 points to basics
Melee Skill: 19,566 points to experts
Items: 99 Burst Potion (+40% Attack)

Skill Gains

Double Crash – Fast recharge attack that does slightly less damage then an elite melee attack(enemy/monster, FP=90 + SP=120, Recharge=5s, Duration=N/A)
Laboring Breath – decreases target’s speed (enemy, FP=90, recharge=60s, duration=25?)
Beast Eye – Avoids enemy attacks and counters with great strength.Buff adds +15% attack and +15 dodge(self, FP=90, Recharge=10s, Duration=240s)

Bellato - Shield Miller ( Level 40 Promotion)

Shield Miller Warriors Shield Millers are at the forefront of every battle. They specialize in defensive power and stand to protect their allies with deadly abilities such as absorbing their opponent’s HP. (Rumored to have the highest block rate out of all the 3 races tanks)

Shield Miller


Class Requirements

Race: Bellato
Level: 40
Class: Miller

Class Bonus

Melee: 413,143 points
Defense: 300,467 points
Shield: 300,467 points
Melee Skill: 13,044 points to basics
Melee Skill: 19,566 points to experts
Items: 99 Defence Potion (+40% defence)

Skill Gains

Fortification - increases defense and shield abilities (self, FP=90, Recharge=10s, Duration=240s)
Blood Suck – absorbs enemy’s HP (enemy, FP=90, Recharge=20s, Duration=N/A)